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For example, one side of a box could be on Layer1, while the other sides are on Layer2. However, in SketchUp it’s possible to have different parts of an object belong to different layers. Normally, each layer in the SketchUp file is converted to a separate object containing all objects on the layer. When not selected, groups and components remain intact and layer information within groups and components is disregarded. Tip: To create multiple cameras in SketchUp, use the Scenes feature available on the Window menu.īreaks up objects in groups and components into different objects by layer. Imports all hidden elements from the SketchUp file. Faces will still export in their original state. Imported textures are saved in the project's textures folder.Ĭovers faces with double-sided materials, giving the appearance of correct orientation to flipped faces. Keeps all layer information from the original SketchUp file and uses it in 3ds Max to assign objects to layers.
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Select the appropriate axis for the file you are importing. However, no instancing occurs when components of the same type have different numbers of materials.ĭifferent applications use different axes for the up-axis.
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Existing 3ds Max scene contents remain intact. When bringing an SKP file into 3ds Max, all objects are imported except (optionally) hidden objects. You can import multiple cameras and scene materials, and can keep objects intact even if they reside on multiple layers
SKETCHUP VERSION CONVERTER ONLINE UPDATE
Please update any scripts and/or pipelines using the legacy importer to the new default importer to prevent failures. Warning: The legacy importer is no longer supported and may be removed.